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Tech

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GameMaker: Studio 1.4 Features
Posted by Mark Alexander on 8 August 2014 in Tech

The 1.4 update to GameMaker: Studio is perhaps the most important to date. Apart from greatly inc... More »

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Alpha and Surfaces
Posted by Mark Alexander on 1 August 2014 in Tech

Quite often we have people enquiring about what they see as odd results using surfaces, most spec... More »

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New Image Editor Features (EA and 1.4+)
Posted by Mark Alexander on 18 July 2014 in Tech

The Early Access version of GameMaker: Studio (from version 1.99.177 upwards) has seen some chang... More »

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How To Make A Marketplace Ready Package Using Early Access 1.4
Posted by Mark Alexander on 4 July 2014 in Tech

This week we saw the launch of the YoYo Games Marketplace and an update to the 1.4 version of Gam... More »

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Explaining Blend Modes - Part 2
Posted by Mark Alexander on 27 June 2014 in Tech

In the previous article that we published on blend modes, we covered the simple blend modes that ... More »

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Explaining Blend Modes - Part 1
Posted by Mark Alexander on 20 June 2014 in Tech

If you've been using GameMaker: Studio for any length of time, you will almost certainly have com... More »

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Ad Provider Demos
Posted on 13 June 2014 in Tech

We've released the new and expanded version 2 of all the ad provider demos. If you already have a... More »

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Building Your App For iOS
Posted by Mark Alexander on 6 June 2014 in Tech

With the update to the 1.3 version of GameMaker: Studio, certain changes have been made to the wa... More »

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APK Expansions And Google Play
Posted by Mark Alexander on 30 May 2014 in Tech

When submitting your game to the the Google Play store, you will see that it currently limits the... More »

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Using Advertising Extensions
Posted by Mark Alexander on 16 May 2014 in Tech

Please be aware functionality has been changed and expanded greatly in a more recent v2 of this d... More »

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Optimising The Draw Pipeline
Posted by Mark Alexander on 2 May 2014 in Tech

Version: GameMaker: Studio 1.3+ Beta The original intent of the article that you are reading wa... More »

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An introduction to Binary
Posted on 25 April 2014 in Tech

Back in the day, binary and hex were a way of life, probably because we never used high level lan... More »

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LiquidFun Physics Particles
Posted by Mark Alexander on 18 April 2014 in Tech

Version: GameMaker: Studio 1.3+ Early Access GameMaker: Studio uses the well known Box2D physic... More »

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Profiling Your Games Performance
Posted by Mark Alexander on 11 April 2014 in Tech

Version: GameMaker: Studio April Early Access Release In this article we are going to introduce... More »

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Creating An Extension For Mac, Windows And JavaScript Targets
Posted by Mark Alexander on 4 April 2014 in Tech

Version: GameMaker: Studio 1.3+ Creating an extension for Mac, Windows or any of the JS targets... More »

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