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Building Levels with Levelhead
Posted by Ross Manthorp on 18 April 2019 in Tech

Levelhead is the latest release from Butterscotch Shenanigans hitting Early Access on Steam today... More »

001 arrays blog
Using Arrays In DnD™
Posted by Mark Alexander on 17 April 2019 in Tech

In this tech blog, we're going to explore arrays and how to use them when working with Drag and D... More »

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Bullet Pattern Design in The Textorcist
Posted by Ross Manthorp on 5 April 2019 in Tech

Morbidware and Headup Games have graced us with the following tech blog on their latest game 'Th... More »

001 gml updates blog
GML Updates in 2019
Posted by Russell Kay on 4 April 2019 in Tech

As you may have seen in our GMS2 2019 roadmap we have ‘GML Updates’ listed for Q4. When we polled... More »

Jet lancer
Going Beyond 2D With Simple Tricks (And Using 2D Tricks In 3D)
Posted by Ross Manthorp on 21 March 2019 in Tech

Vladimir Fedyushkin and Nicolai Danielsen are working on Jet Lancer! Nicolai has written the fol... More »

Beta channel ide 2.2.2 techblog
GML Consistency in Version 2.2.2
Posted by Russell Kay on 20 February 2019 in Tech

Intro GML as a language has slowly grown over the last 20 years, and during that time we have ad... More »

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Randomizing Levels in Seals of the Bygone
Posted by Ross Manthorp on 15 February 2019 in Tech

Logan Foster developer of WaveLand is working hard on his latest game, Seals of the Bygone. He h... More »

The Future of 2D Gaming
Posted by Ross Manthorp on 13 December 2018 in Tech

You may have seen the article last month, featuring our own Russell Kay joined ... More »

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Desert Child: How I Faked Everything and Hopefully Got Away with It - A Tragedy in 3(D) Acts
Posted by Ross Manthorp on 12 December 2018 in Tech

Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and ... More »

Using Surfaces
Posted by Mike Dailly on 4 December 2018 in Tech

Overview As there are some minor changes coming to GameMaker Studio 2 update 2.2.1 in regards to... More »

Purr-fecting Cat Coloration in Cattails
Posted by Ross Manthorp on 29 November 2018 in Tech

Tyler Thompson from Falcon Development breaks down the colorful tricks he used when developing C... More »

5 rules
Five Rules for Getting Your Games Done
Posted by Ross Manthorp on 15 November 2018 in Tech

Our fantastic tech blog today comes from Benjamin Rivers and covers the always important topic o... More »

Points and Shapes in Wandersong
Posted by Mark Alexander on 27 September 2018 in Tech

Todays tech blog is courtesy of Greg Lobanov and discusses the use of triangles to generate the ... More »

Gui layer techblog
GUI Layer Secrets
Posted by Mike Dailly on 24 August 2018 in Tech

The GUI layer is a powerful beast, and you can do all kinds of cool things with it, but it's also... More »

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Using The Virtual Keyboard
Posted by Mark Alexander on 8 August 2018 in Tech

In this tech blog we're going to give you an overview of a new and much requested feature that's ... More »

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