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Blog posts by Mike Dailly

Surfaces
Using Surfaces
Posted by Mike Dailly on 4 December 2018

Overview As there are some minor changes coming to GameMaker Studio 2 update 2.2.1 in regards to... More »

Gui layer techblog
GUI Layer Secrets
Posted by Mike Dailly on 24 August 2018

The GUI layer is a powerful beast, and you can do all kinds of cool things with it, but it's also... More »

Depthbasemousecollision blog
Depth base mouse collision
Posted by Mike Dailly on 19 December 2017

We've been asked a few times about how to have the mouse only click on the topmost instance of a ... More »

Hackingmm part5
Binary files - Hacking Manic Miner - Part 5
Posted by Mike Dailly on 10 October 2017

In this final post we're going to extract the last few bits for this demo, that of the graphics o... More »

Hackingmm part4
Binary files - Hacking Manic Miner - Part 4
Posted by Mike Dailly on 2 October 2017

In this part 4, we're going to take a look at the guardians, their movement, and graphics. The gr... More »

Hackingmm part3
Binary files - Hacking Manic Miner - Part 3
Posted by Mike Dailly on 26 September 2017

In this weeks post, we're going to take a look at the items, the level name and the Air display. ... More »

Hackingmm part2
Binary files - Hacking Manic Miner - Part 2
Posted by Mike Dailly on 18 September 2017

In last week's episode we loaded up the original ZX Spectrum Manic Miner snapshot, and started ri... More »

Hackingmm part1i
Binary files - Hacking Manic Miner - Part 1
Posted by Mike Dailly on 12 September 2017

So, I thought it would be a nice little change of pace to do a little retro game hacking, and at ... More »

Dynamicmaskrendering
Dynamic rendering masks
Posted by Mike Dailly on 5 September 2017

So this is a quick one, but incredibly cool and valuable. When drawing to the screen (or a surfac... More »

Lighting blog2
Realtime 2D Lighting in GameMaker Studio 2 - Part 2
Posted by Mike Dailly on 12 May 2017

In the last post, I showed you how to create the fundamentals of a 2D lighting system, so in this... More »

Lighting blog
Realtime 2D Lighting in GameMaker Studio 2 - Part 1
Posted by Mike Dailly on 27 April 2017

One of the more advanced things developers want to do is create their own 2D lighting engine, but... More »

0002 marketing
GameMaker Studio 2 IDE Hints and Tips, part 2
Posted by Mike Dailly on 3 April 2017

So, since the last newsletter quite a few folk have asked for more hints and tips, and so I figur... More »

Newsletter5
GameMaker Studio 2: Newsletter #5
Posted by Mike Dailly on 24 March 2017

Hello everyone! Welcome to our 5th newsletter covering some of the new and upcoming developments ... More »

Missing thumbnail
Massive savings on GameMaker: Studio in our spring sale
Posted by Mike Dailly on 18 May 2015

We're having a sale to celebrate the spring! With fresh beginnings come fresh prices, and you c... More »

Missing thumbnail
Farewell GameMaker 8.1
Posted by Mike Dailly on 18 May 2015

Launched in 2011, GameMaker 8.1 was a big step up from the previous versions. Bringing a host of ... More »

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