The 11th annual Global Game Jam (GGJ 2019) will take place between January 25th-27th 2019. We will be offering a free temporary GameMaker Studio 2 Desktop licence to all during the jam. We’ve set up the following blog to provide you with all the tools and resources you need to take part in a Jam using GameMaker. Including questions and answers from our CTO, Russell Kay.
We’ve prepared the licence URL for the GGJ2019 temporary Desktop licences. Participants will need to create their own YoYo Account and then click the following URL to activate the licence:
This licence is valid from now until the end of Jan 2019 and we are offering 20% off a permanent Desktop licence to all those who use the jam licence and upgrade while it’s live!
These videos and articles will get you started using GameMaker and introduce you to many key game development topics: https://www.yoyogames.com/learn
Our community have developed many helpful scripts and resources on our Marketplace that could save you a great deal of time rewriting common functionality. Many game jams have rules on what sort of additional assets you can use and what counts as starting from “scratch”. Be sure to check ahead of time!
We have Russell Kay on hand to answer questions people have in advance of GGJ. We’ll pick the best ones and answer them here! Use the following link to ask Russell short questions about using GameMaker and game jams: Ask an Expert!
QUESTIONS AND ANSWERS
What preparation do you recommend? Get to know your tools and be confident in using them, try out new ideas, practice by recreating classic games, challenge yourself and practice before jumping into the jam.
I want to make my game look good, what shortcuts are there? Get to know simple concepts for adding a bit of life to a game using trig function (sin, cos, tan), lerp and slerp for tweening, these can help with making something pleasing to look at and can give you the confidence to tackle the really difficult things.
Did you come up with Lemmings in a game jam? 25 years ago game jams were not really a thing but we did play with ideas and concepts during lunch times and out of hours.
I’ve not done a jam before, should I start with drag and drop? It’s a really good place for beginners who are new to coding.
How do modern game jams compare to old school development? The tools are a lot better and it is much easier to get things done quickly.
Should I use YYC or VM for my game jam game? Personally, I would just use the VM and get a fast turnaround on development.
Light or dark theme for the GMS2 IDE? I always use the dark theme myself.
What are some seemingly advanced concepts that you would recommend learning for better game development? Good knowledge of geometry and trigonometry is good to have and helps when adding life to your game - helping with AI, Cameras and general behaviours.
Do YoYo Games do any game jams internally? We try to have a game jam each month, it is not always possible but we like to get everyone using GameMaker.
We will be getting a small team together at YoYo Games and heading along to our local GGJ site at Abertay University: https://globalgamejam.org/2019/jam-sites/abertay-university
We’re really looking forward to it!!